
We craft interactive and cinematic experiences for planetariums and other large scale immersive projects
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Science First
We strive to make stories that convey science accurately. Research is always our foundation. Whether we are developing custom shader pipelines to faithfully translate a fine artist's brushstrokes onto an 8K planetarium dome, or designing an accurate, gamified lunar rover simulation for a science center floor, our approach is holistic. CINoptic balances rigorous scientific accuracy and cinematic art with intuitive playability. We take on the heavy technical lifting so that no matter where your audience looks or touches, the immersion is never broken, and the experience remains unforgettable.
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Data-Driven Visualization
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Engineering Realism
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Accurate Digital Twins
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Gamified Learning
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Respecting the Science



Science First
I create distinctive brand identities through strategy and visual design, helping businesses stand out, connect with audiences, and leave a lasting impression.
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Data-Driven Visualization
//
Engineering Realism
//
Accurate Digital Twins
//
Gamified Learning
//
Respecting the Science

Services

Science First
I create distinctive brand identities through strategy and visual design, helping businesses stand out, connect with audiences, and leave a lasting impression.
//
Data-Driven Visualization
//
Engineering Realism
//
Accurate Digital Twins
//
Gamified Learning
//
Respecting the Science


Immersive Storytelling
From art concepts to final experience every bit is crafted to tell the story that's important. We understand that in immersive media, the technology and the storytelling are inseparable. With a unique dual-fluency in both traditional high-end 3D animation and real-time game engine development (Unity/Unreal), we don't just render beautiful visuals—we build robust, living systems. We act as the technical bridge between a creative vision and the complex hardware required to display it, ensuring the final product runs at a flawless 60fps without sacrificing artistic fidelity.
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UI/UX Design
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Responsive Layouts
//
Interaction & Animation
//
Accessibility Optimization
//
Design Systems



Immersive Storytelling
From art concepts to final experience every bit is crafted to tell the story that's important. We understand that in immersive media, the technology and the storytelling are inseparable. With a unique dual-fluency in both traditional high-end 3D animation and real-time game engine development (Unity/Unreal), we don't just render beautiful visuals—we build robust, living systems. We act as the technical bridge between a creative vision and the complex hardware required to display it, ensuring the final product runs at a flawless 60fps without sacrificing artistic fidelity.
//
UI/UX Design
//
Responsive Layouts
//
Interaction & Animation
//
Accessibility Optimization
//
Design Systems


Immersive Storytelling
From art concepts to final experience every bit is crafted to tell the story that's important. We understand that in immersive media, the technology and the storytelling are inseparable. With a unique dual-fluency in both traditional high-end 3D animation and real-time game engine development (Unity/Unreal), we don't just render beautiful visuals—we build robust, living systems. We act as the technical bridge between a creative vision and the complex hardware required to display it, ensuring the final product runs at a flawless 60fps without sacrificing artistic fidelity.
//
UI/UX Design
//
Responsive Layouts
//
Interaction & Animation
//
Accessibility Optimization
//
Design Systems


Dynamic Immersive Worlds
Traditional video traps an audience on a fixed track. At CINoptic, we build living, breathing environments that react in real-time. By leveraging the power of advanced game engines like Unity, we construct dynamic immersive worlds that scale seamlessly from VR headsets to massive 8K planetarium domes. We don't just render beautiful backdrops; we engineer fully simulated ecosystems. From custom physical gravity on the lunar surface to the reactive, volumetric lighting of a deep-sea trench, our environments invite audiences to explore complex spatial narratives from any angle without ever breaking immersion.
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Real-Time Full-Dome Rendering
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Proceduralally Generated Worlds
//
Spacial Adaptivity
//
Living Ecosystems
//
Post-Launch Support


Dynamic Immersive Worlds
Traditional video traps an audience on a fixed track. At CINoptic, we build living, breathing environments that react in real-time. By leveraging the power of advanced game engines like Unity, we construct dynamic immersive worlds that scale seamlessly from VR headsets to massive 8K planetarium domes. We don't just render beautiful backdrops; we engineer fully simulated ecosystems. From custom physical gravity on the lunar surface to the reactive, volumetric lighting of a deep-sea trench, our environments invite audiences to explore complex spatial narratives from any angle without ever breaking immersion.
//
Real-Time Full-Dome Rendering
//
Proceduralally Generated Worlds
//
Spacial Adaptivity
//
Living Ecosystems
//
Post-Launch Support


Dynamic Immersive Worlds
Traditional video traps an audience on a fixed track. At CINoptic, we build living, breathing environments that react in real-time. By leveraging the power of advanced game engines like Unity, we construct dynamic immersive worlds that scale seamlessly from VR headsets to massive 8K planetarium domes. We don't just render beautiful backdrops; we engineer fully simulated ecosystems. From custom physical gravity on the lunar surface to the reactive, volumetric lighting of a deep-sea trench, our environments invite audiences to explore complex spatial narratives from any angle without ever breaking immersion.
//
Real-Time Full-Dome Rendering
//
Proceduralally Generated Worlds
//
Spacial Adaptivity
//
Living Ecosystems
//
Post-Launch Support
The Process


Discover the Core Goals of the Project
S1
I begin by clarifying your goals, audience, and market fit. The insights set a clear direction and define what success means for you.
Design Bold Ideas
S2

Deliver with Speed
S3


Discover the Core Goals of the Project
S1
I begin by clarifying your goals, audience, and market fit. The insights set a clear direction and define what success means.
Design Bold Ideas
S2

Deliver with Speed
S3

Discover the Essence that drives your brand
S1
I begin by clarifying your goals, audience, and market fit. The insights set a clear direction and define what success means for you with clarity.
Design Bold Ideas with clear intention
S2
I translate strategy into visual identity and page structure. Every element serves a purpose—clean, accessible, and ready for growth.

Deliver with Speed and lasting impact
S3
I build and launch your site in Framer or Webflow, then hand over an easy editor. You stay in control, with fast performance and room to scale.


Principle - Glen Johnson
At CINoptic Production, our mission is to fuse creativity and technology to craft immersive, visually stunning experiences that captivate, inspire, and educate audiences worldwide. We are dedicated to pushing the boundaries of digital storytelling through innovative 3D animation, cutting-edge interactive development, and compelling visual design. With a commitment to artistic excellence and technical precision, we strive to deliver transformative content that not only entertains but also enriches and empowers our diverse audience. Through collaboration, innovation, and a relentless pursuit of perfection, we aim to be leaders in the digital media industry, driving positive change and sparking the imagination of all those we touch
Work Experience
Deeplocal - Visualization Engineer
2017
Home Run Pictures -Senior 3DArtist/Animator
2011 - 2016
Plasticarm - Interative 3D Development and Design/Illustration
2004 - 2010
iKnowthat.com - 3D Animation and Flash Developer
2001 - 2003
Mind Over Media - 3D Animation and Interactive Development
2000 - 2001

Principle - Glen Johnson
I’m a designer and no-code developer creating bold, functional, and award - winning digital experiences that help brands connect with their audience worldwide today.
Work Experience
Deeplocal - Visualization Engineer
2017
Home Run Pictures -Senior 3DArtist/Animator
2011 - 2016
Plasticarm - Interative 3D Development and Design/Illustration
2004 - 2010
iKnowthat.com - 3D Animation and Flash Developer
2001 - 2003
Mind Over Media - 3D Animation and Interactive Development
2000 - 2001

Principle - Glen Johnson
At CINoptic Production, our mission is to fuse creativity and technology to craft immersive, visually stunning experiences that captivate, inspire, and educate audiences worldwide. We are dedicated to pushing the boundaries of digital storytelling through innovative 3D animation, cutting-edge interactive development, and compelling visual design. With a commitment to artistic excellence and technical precision, we strive to deliver transformative content that not only entertains but also enriches and empowers our diverse audience. Through collaboration, innovation, and a relentless pursuit of perfection, we aim to be leaders in the digital media industry, driving positive change and sparking the imagination of all those we touch
Work Experience
Deeplocal - Visualization Engineer
2017
Home Run Pictures -Senior 3DArtist/Animator
2011 - 2016
Plasticarm - Interative 3D Development and Design/Illustration
2004 - 2010
iKnowthat.com - 3D Animation and Flash Developer
2001 - 2003
Mind Over Media - 3D Animation and Interactive Development
2000 - 2001
BRIDGING THE GAP
We bridge the gap between complex data and immersive human experiences—whether mapping the solar system or engineering interactive games.
We bridge the gap between complex data and immersive human experiences—whether mapping the solar system or engineering interactive games.
We bridge the gap between complex data and immersive human experiences—whether mapping the solar system or engineering interactive games.
Production Pipeline
Unity3D
6 HDRP/URP
Maya
Bifrost VFX, Alembic Output, Arnold Renderer
Adobe Creative Suite
Unity3D
6 HDRP/URP
Maya
Bifrost VFX, Alembic Output, Arnold Renderer
Adobe Creative Suite
Unity3D
6 HDRP/URP
Maya
Bifrost VFX, Alembic Output, Arnold Renderer
Adobe Creative Suite
Trusted by Founders

Mike Hennessy
Educator, Producer, Moonshot Museum
"Glen is an immensly talented developer."

Torkwase Dyson
Carnegie Internation 2026
"Working with Glen was instrumental in bringing my vision to life."

Liz Park
Curator, Carnegie Museum of Art
"Glen did an incredible job."

Ethan Morales
Marketing Director, Horizon Apparel
"We have had great experiences with Glen"

Liam Carter
Founder, Arcadia Tech
“Working with Davies was seamless. He nailed our vision and delivered a modern, functional website that feels distinct"

Sofia Carson
Product Manager, Lumos Studio
“From first concept to launch, Davies exceeded expectations. Every choice was intentional, making our platform easy.”

Liam Carter
Founder, Arcadia Tech
“Working with Davies was seamless. He nailed our vision and delivered a modern, functional website that feels truly distinct.”

Sofia Carson
Product Manager, Lumos Studio
"From first concept to launch, Davies exceeded expectations. Every choice was intentional, making our platform easy to use."

Ethan Morales
Marketing Director, Horizon Apparel
“Davies reimagined our digital presence. The site is striking and intuitive — engaging visitors while clearly expressing our brand.”

Liam Carter
Founder, Arcadia Tech
“Working with Davies was seamless. He nailed our vision and delivered a modern, functional website that feels truly distinct.”

Sofia Carson
Product Manager, Lumos Studio
"From first concept to launch, Davies exceeded expectations. Every choice was intentional, making our platform easy to use."

Ethan Morales
Marketing Director, Horizon Apparel
“Davies reimagined our digital presence. The site is striking and intuitive — engaging visitors while clearly expressing our brand.”
// Projects Delivered
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Creative work that drive
real results
// Clients Satisfaction
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I mostly focus on
exceeding expectations
// Years of Experience
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Mastering the art of animation
content and design
Frequently
asked questions
01
How long does a project usually take?
Projects typically take around 3-9 months depending on scope, design and feedback.
02
Do you work with international clients?
03
Can you help with both design and development?
04
What’s your payment process?
05
Do you provide ongoing support after launch?
01
How long does a project usually take?
Projects typically take around 3-9 months depending on scope, design and feedback.
02
Do you work with international clients?
03
Can you help with both design and development?
04
What’s your payment process?
05
Do you provide ongoing support after launch?





















